Maybe I’m just a hater but it’s fun to discuss what makes games good vs bad among our player community! I also didn’t find the puzzles memorable, aside from the two board games you play (the “magic” style game and the cows vs monsters game) but I didn’t particularly enjoy those either. I don’t remember any other dialogue or character interactions. When I think about the plot, I don’t remember much besides the old tales of kidnapped girls. I want to see the location that the game designers made, with color and light! I also think games with only dark/night settings leave something to be desired (oddly, I don’t feel the opposite way about games that only take place during daytime). The only area I really remember is the gift shop. Much of the castle feels unexplorable as well when compared to the TRT and CUR castles. Huge areas that feel they should be explorable but it’s just a tease. That said, the game always feels kind of empty to me, like why are there big areas (courtyard, balcony with doors/rooms) if the player can’t explore them? I feel this way about VEN as well. The game does a good job of building suspense. I do think the castle design is cool and the monster is pretty scary. Except for Lukas, but I don’t usually like “kid characters” in games so maybe that’s just me. It commits the age-old ND game sin of having accents so bad it makes the dialogue irritating to listen to, though I don’t dislike the characters. I don’t think it’s a bad game, but it ranks low in replayability for me! I’ve only played it twice. You do find a piece of glass here so I wonder if the initial plan was to have Nancy make that piece of glass but ran out of time. Was I the only one surprised that you didn't have to make any glass? When I read the book in the gift shop and saw the furnace room I was sure there would be some glass-making in my future, and wondered how on earth they were going to justify Nancy needing to make glass. And I had traumatic flashbacks to all the times my son attempted to explain to me how to play Pokemon. Raid wasn't awful but it takes forever for just one game. I wish they made it more clear that they were optional. The downside is that I hate the two minigames. I loved the atmosphere, loved getting the monster broadcast events and chasing them down, loved the characters even the culprit. But once that was behind me I ended up really enjoying the game. I really love this game! I was super annoyed at the beginning of the game because my MO is to talk to all characters and exhaust all dialogue options before I do any investigations, and there is SO MUCH dialogue at the very beginning (a lot of it quite repetitive). So here’s to CAP! An ND game that doesn’t get love nearly as much as it should! It’s just such a fun loving feel good have a few tiny scares but also some heart warming moments kind of game, and I don’t feel like it gets appreciated enough because games like that don’t come around every day. If anything, it just adds to the absolute insanity of this game. There are so many plot holes in this game, we could probably make an entire thread about it, but honestly I don’t care. I actually love calling him throughout the game. I know some people find Karl annoying but I think he’s charming and I feel for the guy because it seems like he just wants to make board games and live his life without trouble. I literally want to adopt him because he’s so adorable. The characters in this game are brilliant, especially Lukas. Would this be in my top 5 ND games? Hmm probably not, but do I enjoy every second playing this ridiculous far fetched German fever dream? HELL YES. However, I feel like it’s not talked enough about how FUN this game is. It seems most people like this game well enough, and there doesn’t seem to be too many strong opinions on it. So usually when I see game rankings and whatnot, CAP is usually somewhere in the middle.
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